행사 일정 2018 년 10 월 4 일 NYC NY 게임 컨퍼런스에서 WAX 팀을 만나십시오.

Inside the Virtual Item Economy: True Ownership of In-Game Digital Items is the Future of the $100 Billion Video Game Industry

12월 6, 2018

Video gaming has become much more than a hobby for players around the world - from professional eSports players, to influencers with lucrative streaming careers. Today, there are over 2 billion global gamers worldwide actively buying into the games that they play. As a result, gamers are spending over $100 billion annually, and the majority of these sales stems from the purchase of in-game virtual items.

However, players don't actually own the items that they're buying, even though they can be spending hundreds or even thousands of dollars on them. That doesn't seem fair. But thankfully that's starting to change as both players and game developers are realizing the benefits of allowing players to truly own their items and buy, sell, trade, or use them however they wish, as we found in a recent survey of 500 video game developers and 1,000 video game players in the United States.

The WAX Team calls this true ownership of in-game items and it's a concept we've spent decades perfecting. With the Worldwide Asset eXchange™, it's now becoming a reality.

To download the full report, Inside the Virtual Item Economy, click here: wax.io/true-ownership-digital-items

Facebook Twitter Email Linked In

기사와 관계된 단어

Blog Image

WAX ON: Is TRON's valuation justified? A quick review by WAX CEO William Quigley

Few other blockchains ignite as much controversy as this blockchain, which is designed to expand the market of decentralized digital content applications. In the latest episode of WAX ON with William Quigley, our CEO takes a look at the numbers.

단어 더 보기
Blog Image

WAX ON: Does WAX CEO William Quigley think EOS has lived up to its expectations?

In the latest episode of WAX ON, Worldwide Asset eXchange™ founder and CEO William Quigley gives his take on EOS - why the DPoS blockchain was created in the first place, if its performance has lived up to the blockchain community’s expectations, its drawbacks, and a similar (but better) alternative.

단어 더 보기
Blog Image

WAX ON: CEO William Quigley sounds off on why Ethereum is just not suitable for video gaming

What are the reasons Ethereum should be near last on the list of blockchains to develop video game dApps on?

단어 더 보기

Thank you for subscribing to WAX updates!

WAX 팀의 최신 소식 받기

I want the latest in: